

Order in which menu items are displayed can be changed by adjusting itemname order in the screenpack.Īll new game and team modes added by Ikemen GO use empty itemname by default (which means they won't be rendered at all, unless motif creator add their respective itemnames into screenpack DEF file). Disabling elements, adjusting orderĪll itemname elements that existed in mugen and are also enabled by default in ikemen, can be disabled by adding their respective parameter without value assignment in screenpack DEF file. Refer to this article for information how to update mugen screenpacks to use Ikemen GO features.

Until then everything related to these parameters may change without notice. A few changes to the screenpack itself (mostly if not only noted in the character select screen and versus screen since I am still new to screenpack making and converting).īut nothing affecting your mugen experience.There are many new screenpack parameters, but these won't be documented until the engine stabilize feature-wise. Different lifebars from the RED version (since the blue ones were 1.0 and too big, as well as the winmugen version being corrupted). Different soundtrack for character selection (trust me, do you WANT to listen to Darude Sandstorm?). Important NOTE: Some liberties had to be made and some custom things had to be added as well as a few cuts. using Ikemen's wonderful feature of ONLINE MUGEN ACTION!

It includes three choices for the amount of characters you want to add (with no duplicate roster table!):Īnd best of all. It contains the following (Check Spoilers):Īnd almost perfect replication of the original screenpack! All the way from Main Menu, character select screen, and a few custom traits!

Let's break this boundary, shall we?Ĭonverted for I.K.E.M.E.N (The Mugen Online/Netplay Engine) not many (if anyone) really has tried to do a screenpack for JUST ikemen (besides full projects and what not). I decided to say "screw it" and do some I.K.E.M.E.N Screenpack conversions for it since.
